文献出处: Lane N D, Miluzzo. RESEARCH OF SMART PHONE APP INTERFACE DESIGN BASED ON USER EXPERIENCE [J]. Communications Magazine, IEEE, 2015, 8(9): 140-150. 原文
RESEARCH OF SMART PHONE APP INTERFACE DESIGN BASED ON
USER EXPERIENCE Lane N D, Miluzzo
ABSTRACT
In today's information age, as a kind of new media, mobile devices play an important role in people's life. Smart phone lead the future development direction of mobile phone, smart phone APP become an important industry in the mobile Internet, people pay more and more attention to the user experience of a smart phone APP interface design. Because smart phone APP an intense market competition, the user experience to become the decided to smart phone APP development the important lifeblood of the height, strength and speed, is an important indicator of success for the APP product. However, smart phone APP as a newly emerging things produce time is shorter, the designer can't make the change of the agile, according to market feedback in the process of its design and development of the lack of a complete set of design process and theoretical support, to provide users with a good interface design become the key of the user experience. How will the user experience design process into the smart phone APP interface design research and development of every link will be this article to solve the problem. In this context, on the one hand, on the user experience from the level, structure, process, measurement and design point of view to explore the structure of the user experience, on the other hand, the smart phone APP interface design of the user experience to analyze, to build smart phone APP interface design user experience level model.
Keywords: User experience, Smart phone, APP, Interface design 1Introduction
The rapid development of mobile Internet has become an indispensable part of people's life; it changes in the world of the Internet also changed people's way of life.
The company to make a forecast that by 2025 the mobile Internet can create the wealth of $1.08 billion - $3.7 (Manyikaetal, 2013), which fully shows that the mobile Internet has larger market size and commercial value in the future. The rapid development of mobile Internet, greatly overturned people's living condition, attracts a large number of users to use and rely on mobile networking products, its features such as social, mobile, and makes our life more convenient, more interesting. The rapid development of mobile Internet, and so did the smart phone APP (Applications APP) design and development. With the popularization of information technology and communications equipment, smart phones become necessities of people's communication, people spend a lot of time on the smart phone APP, the APP classification and trend of installation quantity is increasing.
Due to the popularity of smart phones 3 g / 4 g network, mobile convenience has occupied a huge market demand in consumer electronics, people can be in different time and place of using smart phone APP for mobile shopping, booking tickets, mobile payment, order a meal, entertainment, group purchase, travel, learning, etc involved in all aspects of life. On the bus, subway, leisure entertainment, etc. People can enjoy mobile phones bring infinite pleasure, such as browsing news and information, send web, playing mobile phone games, watch movies, fry, chat, listen to music, reading books, etc.Data through the analysis of the development trend of Chinese mobile phone market and the Internet consumer research center data show that the smart phone will be the future of mobile phone industry leader. At the same time, the operating system developers have launched their own corresponding application software, on July 11, 2008, apple launched based on ISO APP Store operating system; The corresponding Google company launched in October 2008 Android app store; On October 11, 2010 Microsoft Windows Phone officially released the smart phone operating system.
Thus, use a smart phone APP is indispensable to public life, residents has infiltrated every aspect of life. Based on the smart phone screen, multi-touch and ease and fluency of the operating system, users can download and install their own demand of application software, the user's requirements is not only to stay on the content to
the basic functional requirements, for each mobile phone interface design in the form of a service with its content is put forward higher requirements, namely the user experience for better service level and accurate transfer the information to the target users, allows users to quickly and efficiently to complete the operation. 2 The user experience
Norman puts forward \he thought the User Experience is \as the starting point, the design concept of people-centered requirement stylist to users as a benchmark for design and development, rather than allow the User to adapt to the designer's ideas, good User Experience need to be meet the basic needs of users, and even exceed expectations and trigger emotional valence of users. Which requires the development of product of each process and steps are given in the user, which requires the designers not only can predict the user will not use this product, and want to use the practice to prove their predictions. Scholars gradually perfect the concept of Sheriff to use cognitive structure of the user experience, user experience to the user and a product, system or service at the physical level and cognitive level of interaction between feelings.
User experience is mainly composed of the product, the user and the environment of these three factors. Popular said, user experience is to users in the use of a product or enjoy a service based on the original experience of all physical, sensory and mental experience, including emotions, beliefs, preferences, cognitive impression, physiological and psychological reaction, many aspects, such as behavior and achievement \the theory is that the product is whether success lies in the user experience of product are satisfied, and the experience is very comprehensive, because there is uncertainty of user experience, you need to constantly study the behavior of users use the product produced, logic, such as reaction, make the product can meet the user's emotional wider, expectations, psychological needs, so as to improve the loyalty of users of products. The user experience is derived from the field of interaction design created by the user perception theory system, and user experience in real life has subjectivity
and individual are differences again, different users of the product experience is different, this determines the user's experience can't reproduce through scene reconstruction, but for some Shared characteristics between people, we can through the good design experiments to meet their commonness, so as to make the product meet the needs of the users. In short, the goal of the user experience is useful and easy to use, good, love with four stages.
To sum up, this study thinks that the user experience is the user, product, situation of interaction between psychological perception, including sensory perception, emotional and cognitive appraisal on the experience. 3 Mobile phone APP UI design experience
PC user experience based on the structure determination of subjectivity, richness and process dynamics, a smart phone APP interface design in circumstances on the user experience and has great difference, so the research on existing user experience from the level, structure, process, measurement and design to make a study of the structure of the user experience for smart phone APP interface study provide theoretical basis for the experience of the design level.
Based on the existing user experience level, structure and process model of the structure of the exploration, can draw a smart phone APP interface user experience in the design of structural model can be divided into sensory perception (visual aesthetic, interface fluency and humanization, etc.), emotional experience, user experience degree of satisfaction, pleasure and user value, etc.), cognitive evaluation (availability, learn ability, creative and reflection, etc.) the three dimensions, in view of the user experience level model in this paper the concrete in the fourth chapter studies. However the operation of the user behavior, the smart phone brand, using the environment and efficiency become the user experience on the influencing factors in the process of interface design. In the smart phone APP user experience in the design of interface is facing new challenges, it is necessary for these new challenges to design more perfect APP interface structure model of the user experience. 4 Smart phone APP user experience level model was constructed 4.1 smart phone APP interface design analysis of the user experience
(1) Instinct layer
Instinct layer is to point to stimulate people's sensory system, so as to give the user more direct experience. Sensory experiences in all experience the lowest level, and the instinct layer is the foundation of all experience, it to the stimulation of sensory system time is shorter, and generally do not last too long. If it cannot be converted into deeper experience, then it will disappear quickly. Auditory experience, visual experience, touch, taste and smell experience experience are sensory aspects of user experience. These experiences, auditory experience occupies the important status in the human experience, receive information from the outside world is one of the most visual experience, the experience is very real and delicate, taste and smell experience on food is relatively common. (2) Behavior layer
Behavior layer refers to the user through the various parts of the body to use or operation of the products produced by the experience is the behavior layer user experience. By using the part of the body, the behavior level of user experience mainly can be divided into: first, the experience of operating the product with the hand, for example, the mouse, keyboard, MP3, cell phone, car steering wheel and so on are all need to use hand to operate; Second, the experience of operating the product with the feet, such as snowboarding, skateboarding, dancing machine, as well as the automobile clutch pedal, the brake pedal and the accelerator pedal of driving is to operate with their feet; Three operating experience, with the rest of the body, if use earphone on the ears, by the voice of the mouth, to voice control products, etching terms of behavior, we can from the following three directions for innovation: user experience design mode, using the new product operation, and bring new user experience to the user; Second, the operation on products is conducted by using new parts of the body, bring new user experience to the user; Three, let users to actively participate in the design of the product, to obtain a new user experience. (3) Reflection layer
Reflection layer is refers to the user to have an emotional reaction when using the product. The importance of emotion in the design of interaction has not been