Interactive Teaching Design inFuture Classroom Environment A

2018-10-17 21:02

Interactive Teaching Design inFuture Classroom Environment A

Case Study of Purple Wisteria Waterfall

[a]Department of Educational Information Technology,East China Normal University,

*Corresponding author.

Received 22 March 2015;accepted7May 2015 Published online26 June 2015 Abstract

Interaction is the core in the future classroom. Teaching in the future classroom environment will make more demands and challenges for teachers. Based on the future classroom

environment of East China Normal University, this paper takes aJunior 1ChineselessonPurple Wisteria Waterfall as an example to describe in detail how to carry outinteractive teaching designin future classroom environment.

Key words:Future classroom; Interaction; Teaching design; Case study INTRODUCTION

German social psychologist Kurt Lewin has pointed out that behavior is produced by themutual influence between

individual internal factors and individual environment, which can be expressed as “behavior = f (people, the

environment)”, referring to that behavior is a function of the interaction between people and the environment. From this we can see that, environment is very important for human development and different environments have different effects on people; therefore, we can deduce the effect of different classroom environment on students is not the same. Traditional classroom cultivates traditional talents. In the 21st century, new challenges require new main battlefield; thus, the concept of future classroom is proposed.

To Comprehensively summarize the definition of future classroom from experts and scholars home and abroad, the future classroom refers to the environment and activities based on humanism, interaction, environmental psychology and other theories and information andsupported by intelligence, human-computer interaction and other technology to fully play the role ofvarious elements of classroom composition (people, technology, resources, environment and methods, etc.). In terms of the positioning,features, design, implementation and otheraspects of the future classroom, scholars have conducted a lot of research; however, teaching design based on the future

classroom environmentstill lackscorresponding research. This paper takes the future classroom environment constructed by East China Normal University as an example to discuss how to design interactive teaching in the new technological environment.

1. INTERACTIVE TEACHING ENVIRONMENT IN FUTURE CLASSROOM

East China Normal University future classroom was builtin 2009 and is a subproject of the985 second phase construction project “Constructing Teacher Education Innovative

Advantageous Disciplinary Platform”.The main objective of the project is to study and designnew classroom structure and intelligent design, teaching and learning model, strategies and evaluationwhich meet the cultivation of future innovative talents and support the new basic education curriculum reform. The design, opening and the application of future classroom teaching and learning environment is inseparable from

cognition, interaction, activities, humanism, environmental psychology and other relevanttheories and the support of information technology, artificial intelligence,

human-computer interaction and other advanced technologies. Its goal is to leverage the classroom elements (people,

technology, resources, environment and methods, etc.),with interaction as the core, and fully play the initiative of classroom subjects to achieve a harmoniousand free development of the classroom subjects.The concept of interactive teaching covers the above theoretical basis, combines with the interaction of a variety of situations to mobilize resources to serve the future classroom. 2. THE CONCEPT OF INTERACTIVE TEACHING DESIGN

(a)The interaction between people: not only just the teacher-student interaction but also student-student interaction and teacher-teacher interaction (teachers and teaching supporters). For example, the teacher can allow students to hold electronic terminals tointeractin the groupdepending on the course.

(b)Interact betweenpeople and the environment: the future classroom puts emphasis on peopleorientation and is concerned about the individual freedom and development of students. It is equipped with a mobile learning environment: adjustable classroom lighting, color and temperature, and the selection and arrangement of chairs can also be flexibly adjusted. For example, at the height of Grade 1 student and the

classroom content, we can adjust the position of tables and chairs.

(c)Interaction between people and resources: the course teaching in future classroom can not only render the default resources, but also produce a large amount of generated, dynamic resourcesin the classroom teaching. For example,students’ constructive answers can be saved directly on the whiteboard or terminal and reserved for teaching resources for future use.

(d)Interaction between people and technology: it can be reflected on that students can conducttechnical treatment through the whiteboard or push resources in the terminal to combine the two; interaction between technology and technology is designed to provide learners with adequate technical background service environment. For example, when teachers and students are in the class, we can use classroom record shills and digital recording system to collect classroom video. 3. THE MAIN FEATURES OF THE FUTURE CLASSROOM ENVIRONMENT

Based on theinteractive teaching design concept,the author designs the physical and virtual environments of the future classroom andputs the theory into practice. According to the

future classroom teaching environment, the author summarizes the main features of the future classroom.

3.1 Multi-screen learning to display the environment Future classroom provides a multifunction machine, multimedia stand screen and interactive whiteboard. The integrated use of these screens makes classroom content presentation more structured and logical. When students are in the class, they can see the structured teaching process in the linked multi-screens which is more conducive to the internalization of their knowledge.

3.2Ubiquitous Network Support Environment

In order to conduct better interaction between people and resources and technology, ubiquitous network support is essential. To build a good network environment enables the whiteboard the teacher uses and the terminals that students use have a good connection. It also promotes the collaborative learning between students. It allows resources and technology to get closer to the actual teaching environment and become good scaffoldings.

3.3Removable Open Environment

Free movement of tables and chairs, a free packet group members, free discussion of students ---the movable learning

environment offers the possibilityof all these. The classroom is not a fixed arrangement and is more personalized in line with the needs of each student.Even the height of the desks and chairs can also be self-adjusted.Removable, personalized open environment creates a free atmosphere for future classroom. 3.4 Centralized Background Service Environment Background systematic combination of resources provides services for the whole future classroom environment. It provides remote servers, video conferencing systems and recording system. The cloud platform containing extensive educational data can provide a wealth of learning resources so that teachers can randomly use these resources and apply them to classroom teaching.

To sum up, wehave discussed interactive teaching philosophy and future classroom established based on this.The author designs a lesson based on such environment so as to deepen understanding of the concept. Before showing thelesson design,the author would like to use the following graph to describe an interactive teaching environment in detail. Future classroom teaching environment has provided the teaching space of the teacher and the group learning space offuture learners. The classrooms are arranged with two interactive

whiteboards and an interactive projection display screen, four group learningscreens, and 16 movable desks and chairs. The recording system is on and the wireless environment is also on to get ready for class. 教师教学空间 Teacher’s Teaching Space

小组交互 Group Interaction 自我交互 Self-interaction 班级交互 Class Interaction

游戏/体验学习空间 Game/Experiential Learning Space 个体交互学习屏 Individual Interactive Learning Screen 教师教学屏 Teacher’s Teaching Screen 小组学习屏 Group Learning Screen

互动投影展示屏 Interactive Projection Display Screen 小马,上述是图中的中英文对照,请把英文对应打上 3. INTERACTIVE TEACHING DESIGN OF PURPLE WISTERIA WATERFALL

According to Bloom’staxonomy of educational objectives and combining with China’s teaching reality, new curriculum divides curriculum (learning and teaching) objectives into three dimensions:Knowledge and skills, processes and methods, emotional attitudes and values. Three-dimensional teaching objectives are not three goals, but three aspects of an

issue. It embodies the basic concept of the new curriculum, the basic approach of quality education in the curriculum training and the requirements of full and harmonious development of students, personality development and the lifelong development.

The case study is about the articlePurple Wisteria Waterfallin the Chinese textbook of Grade 7 Unit 4. According to Bloom’s taxonomy of educational objectives and China’s actual teaching situation, the author focuses on the according to the new curriculum objective classification standards to design the lesson from learners’acquisition of knowledge and skills, processes and methods, emotions, attitudes and values so that students can obtainthe core knowledge of purple wisteria waterfall andthe basic knowledge of thesubject of Chinese in the learning process, develop their abilities to acquire, collect, process, apply knowledge, and allow students to learn the rhetorical devicessuch as metaphor and personification andin the teaching process guide them toconduct interactive learning, immersive learning and cultivate their independent learning, cooperative learning and inquiry learning ability; in the process of teaching and learning, develop their spirit of loving life, being tolerance, kindness, realistic, innovative and

responsible and put the value of life in the classroom teaching. Before the class, turn on the recording system of the future classroom so that the teacher can watch the video afterwards to learn the advantages and disadvantages of their lesson and helptheir self-development. Tablbe 1

Case Study Phase 1: Lead in

Teaching Process Design of Teaching Activities Interactive teaching design Teacher’s activity Students’ activity Lead in-1 Teacher asksquestions: fragrant flowers adorn our colorful life, so people takethem as symbols to express feelings and pass our mind. This is the origin of the language of flowers. Do you know what the language of some flowers? Such as roses, carnations?

Continue to lead in to the subject, show lush purple wisteria flowers, and mobilize students’ emotions and imagination. Teacher guides students and asks the question: “Do you know what the language of the flowerpurple wisteria? Let’s appreciate her mind of the language ofpurple wisteria under the guidance of ZongPu. Let’s enter today’s lesson, Purple Wisteria Waterfall. Students think about the question. To stimulate students’ memory and imagination.

When students are thinking of the language of flowers, show the flowers and their languages hidden on the white screen. 16 desks and chairs can move freely. Students are divided into four four-member groups. After free discussion, each student representative goes to their own screen to bring up the online flowerpictures and write the corresponding language of the flower on the whiteboard.

Teacher can make comments on the different student screens and then return to the main screen of the teacher and use the main screen to introduceto the content of the new lesson. Lead-in 2 Lead in to the new lesson, present the content to students, show the lesson title, introduceZongPu, and describeZongPu’s suffering during the Cultural Revolution and the story of her brother’sillness.

Provide students with examples of using things to express feeling such as Daiyu holding a funeral for flowers, and play the video. Students may include examples of using things to express feeling from their knowledge base. Link the student screen to the main screen; use one screen to show the picture ofZongPu and theintroduction of her; The next screen shows ZongPu family experiences during the Cultural Revolution.The next screen shows the examples of using things to express

feeling. The few remaining screens are left for students themselves to give examples.

Design Intention: When leading in to the new lesson, through creating questions for the students we introduce students to the familiar scene. Let the students to mobilize some of the memory on flowers and language of flowers, and then show ZongPu’s purple wisteria to lead in to the lesson. Through free combination of tables and chairs, we canachieve better interaction between people and the environment which will help the students construct their own knowledge; use whiteboard to present thePPT content; use writing tools for panel display, writing and outline. Achieve effective interaction between people and technology. Multi-screens display teaching content, making the teaching content more structured and systematic and so that students can better understand the teaching content. Table 2

Case Study Phase 2: The Overall Perception

Teaching process Design of Teaching Activities Interactive teaching design

Teacher’s activity Students’ activity

Overall Perception Use the recording to read the text aloud. Use task-driven method. Ask students to listen to the

recording with questions.

1)Master the pronunciation of the following words: 迸溅忍俊不禁仙露琼浆 盘虬卧龙.

2)Learn to read: in addition to more keywords, mark difficult words and sentences.

3)Thinking: Listen to and readthe text, tease out the structure of the article: which paragraphs are about flower appreciation; which paragraphs are about flower loving; which paragraphs are aboutflower thoughts. Provide ABCD four kinds of division options for students to choose.

4)Ask students to mark out their understanding of the article in the terminals and press the answer function key to answer questions. Students can learn pronunciation of some keywords in the handheld terminals, and after listening to the article, they can divide the article into several parts and submit it online. Set an interactive session with prize to answer questions. 16 students freely form four groups of four, and then through the responder set at the terminal and the whiteboard sort article paragraphs out and answer the question. The first two groups send a person to answer the teacher’s two whiteboards to explain the division and the reasons.

Design Intention: By setting this kind ofquestion-answer

activities for students, weencourage students to positively think, construct their own understanding of the different parts of the article.Through group consultations, we increased their teamworkabiltiy. Finally, the interaction between people and technology and the use of the responder allows students toanalyze paragraphs and train the students’ expressing skills. Through interaction between people and technology in the future classroom environment, we cultivate students’self-learning ability. Table 3

Case Study Phase 3: Review and Appreciation Teaching process Design of teaching activities Interactive teaching design

Teacher’s activity Students’activity

Review and Appreciation Teacher raises questions: 1)From what aspects does the author describe the purple wisteria in bloom? (a) color: find the corresponding sentences in the text;(b) shape: find the corresponding sentences in the text;(c) status: find the corresponding sentences in the text. Next, let’s invite some students to draw a picture of purple wisteria waterfall. 2)Based on your drawing, mark out the rhetorical devices used in the article.

3) Teacher raises aquestion: “When facing the blooming of purple wisteria, the author is inspired and thinks back and forward and perceives profound philosophy of life. Such an approach is called “using things to express feeling”. Can you give some examples in your life?” The teacher can start a discussion and first give some vivid examples. Students can automatically form study groups and use the terminal

whiteboard, from color, shape and status to draw a picture. Trainstudents’collaborative learning ability.

Appreciate the beautiful sentences. Based on the drawing, mark out the ontology and the vehicle and keywords. Each group of four study groups sends a representative to use the electronic screen and use the drawing tool to draw a picture. In the options of the drawing brush, students can use different lines and colors.

Students can infinitely extend the whiteboard. The drawing is not restricted by the screen.

When showing sentences of personification metaphor, the teacher canuse the highlighting function of thewhiteboard, circle the ontologies and the vehicles and metaphors, making the screen only highlight the keywords.

Design Intention: To stimulate the creativity of students

and allow students to describe the image of purple wisteria. We can alsoshow the group work. The teacher can also make comments,.Through the cover function of the whiteboard, we allow students to visually see what the elements of metaphors are after their thinking. For Junior 1 student, it is easier to understand. Group discussion is a good teacher-student interaction.

4. TEACHING REFLECTION

“All language of the scenery is the language of feeling.” Although the article Purple Wisteria Waterfallis mainly about purple wisteria, but behind the works it contains the author’s life experiences, the family disaster during the Cultural Revolution and the worries when her brother was sick.How to make students understand the author’s feeling by reading the article, how to get students to understand the approach of using things to express feeling, metaphor and other rhetorical devicesare considered to be the difficult parts of the lesson. The above case study applies the design concept

ofinteractiveteaching inthe future classroom; through the creation of teaching activities, it allows students to immerse themselves in the teaching environment and actively construct knowledge; through group learning, it develops students’

collaborative ability. It achieves the intention to design the lesson from three aspects: the process and methods and emotions, attitudes and values, making students have a profound understanding of the difficult text. However, we need tonote thatalthough the future classroom is a more advanced classroomenvironment,yet we should not be blind to pursue it. It requires a combination of various factors, including rational teaching design, appropriate teaching methods, effective classroom organization, and reasonable arrangement of classroom content and resources and teacher-student interaction. Only efficient integration of the various functional features of future classroom can we explore effective interactive teaching in the future classroom environment. REFERENCES Chen, W. D. (2011).The future classroom - highly interactive learning space.China Educational Technology, (08), 6-13.

Chen, W. D. D., Ye, X. D., & Zhang, J. P. (2011).Study the interactive forms and characteristics of future classroom. e-Education Research, (08), 91-97.

Chen, W. D., Ye, X, D., &Xu, Y. F. (2012).Future classroom: Wise learning environments.Journal of Distance Education, (05), 42-49.

Feng, H. (2014).Research on the high school English teaching strategies based on interactive electronic

whiteboard.Chinese Education Information, 20,28-29, 66. Lau, P N K, Singh, P.,&Hwa, T. Y.

(2009).Constructing mathematics in an interactive classroom context. Educational Studies in Mathematics, 72(3), 307-324. Silverthorn,D. U. (2006). Teaching and learning in the interactive classroom. Advances in Physiology Education, 30(4), 135-140.

Sun, W., Liu, X. M., & Guan, Y. B. (2010).Interactie feedback classroom based on interactive electronic whiteboard ?CTake junior high school mathematics classroom as an example.Chinese Education Informationization, 18, 35-38.

Wu,Q. J.,Zheng, Y. X., Cao, F. R., & Liu, W. Q. (2012). Case study of the application ofdouble interactive electronic screens?C Take the teaching design of winter in Jinanas an example.Chinese Education Informationization, 22,34-38.


Interactive Teaching Design inFuture Classroom Environment A.doc 将本文的Word文档下载到电脑 下载失败或者文档不完整,请联系客服人员解决!

下一篇:大石中学2015年党建工作计划

相关阅读
本类排行
× 注册会员免费下载(下载后可以自由复制和排版)

马上注册会员

注:下载文档有可能“只有目录或者内容不全”等情况,请下载之前注意辨别,如果您已付费且无法下载或内容有问题,请联系我们协助你处理。
微信: QQ: