//EX0=1; // INT0中断开 //IT0=0; // INT0低电平触发(为1则为下降沿触发) EX1=1; // INT1中断开 IT1=0; // INT1低电平触发(为1则为下降沿触发) return; }
void Delay1ms(unsigned int count) { unsigned int i,j; for(i=0;i //*****************************Music****************************************************** //挥着翅膀的女孩 unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03, 0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02, 0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03, 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03, 0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 25 0x1A,0x66, 0x1A,0x03, 0x17,0x03, 0x16,0x66, 0x19,0x03, 0x1F,0x03, 0x21,0x03, 0x20,0x03, 0x19,0x03, 0x17,0x04, 0x1B,0x03, 0x1F,0x03, 0x15,0x03, 0x18,0x04, 0x1F,0x66, 0x1B,0x03, 0x15,0x03, 0x18,0x03, 0x20,0x03, 0x1F,0x66, 0x1F,0x03, 0x1A,0x66, 0x1B,0x03, 0x1B,0x03, 0x17,0x03, 0x18,0x03, 0x18,0x0E, 0x18,0x03, 0x1F,0x66, 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x04, 0x1B,0x03, 0x1F,0x03, 0x19,0x03, 0x19,0x03, 0x18,0x02, 0x1B,0x03, 0x1A,0x03, 0x1F,0x00, 0x1B,0x03, 0x15,0x17, 0x17,0x04, 0x18,0x66, 0x20,0x03, 0x20,0x03, 0x1F,0x66, 0x19,0x03, 0x15,0x03, 0x18,0x04, 0x1F,0x66, 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x18,0x03, 26 0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1A,0x03, 0x15,0x03, 0x18,0x0E, 0x17,0x03, 0x20,0x02, 0x21,0x03, 0x1F,0x04, 0x15,0x03, 0x15,0x03, 0x18,0x03, 0x20,0x03, 0x1F,0x66, 0x15,0x03, 0x1F,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x16,0x03, 0x18,0x03, 0x18,0x03, 0x1F,0x03, 0x20,0x03, 0x1B,0x0E, 0x1A,0x66, 0x17,0x03, 0x19,0x03, 0x21,0x03, 0x1F,0x03, 0x1A,0x66, 0x1B,0x03, 0x19,0x0D, 0x15,0x03, 0x1F,0x03, 0x1A,0x03, 0x19,0x02, 0x17,0x03, 0x17,0x04, 0x17,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1A,0x03, 0x16,0x66, 0x1F,0x03, 0x20,0x03, 0x1B,0x03, 0x1A,0x03, 0x1F,0x00, 0x15,0x03, 0x15,0x02, 0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00}; //同一首歌 unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03, 0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02, 0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02, 0x18,0x66, 0x16,0x00, 0x1A,0x03, 0x1B,0x02, 0x18,0x03, 0x17,0x03, 0x0F,0x0C, 0x18,0x66, 0x1B,0x03, 0x1F,0x01, 0x10,0x02, 0x17,0x03, 0x17,0x70, 0x16,0x66, 0x10,0x02, 0x0F,0x0C, 0x18,0x66, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x18,0x03, 0x17,0x02, 0x15,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x03, 0x10,0x01, 0x11,0x01, 0x11,0x66, 0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x18,0x03, 0x18,0x02, 0x17,0x03, 27 0x15,0x02, 0x17,0x03, 0x1B,0x70, 0x1A,0x03, 0x18,0x66, 0x18,0x0D, 0x10,0x03, 0x1A,0x01, 0x1B,0x03, 0x17,0x00, 0x1A,0x01, 0x18,0x0D, 0x16,0x02, 0x15,0x03, 0x15,0x03, 0x10,0x03, 0x16,0x03, 0x16,0x03, 0x19,0x00, 0x00,0x00 }; //两只蝴蝶 unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03, 0x15,0x01, 0x17,0x03, 0x16,0x01, 0x17,0x03, 0x16,0x02, 0x10,0x03, 0x19,0x03, 0x17,0x01, 0x17,0x03, 0x15,0x00, 0x1B,0x03, 0x16,0x03, 0x19,0x03, 0x16,0x03, 0x17,0x03, 0x1A,0x0E, 0x1A,0x0E, 0x17,0x01, 0x10,0x03, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x16,0x0D, 0x10,0x0E, 0x19,0x01, 0x16,0x03, 0x16,0x03, 0x19,0x03, 0x1B,0x03, 0x16,0x0D, 0x1A,0x02, 0x16,0x01, 0x19,0x02, 0x1B,0x04, 28 0x16,0x03, 0x15,0x03, 0x15,0x03, 0x16,0x03, 0x15,0x01, 0x17,0x03, 0x15,0x04, 0x19,0x03, 0x16,0x03, 0x15,0x03, 0x19,0x03, 0x1A,0x03, 0x17,0x01, 0x1A,0x02, 0x17,0x03, 0x1F,0x02, 0x17,0x02, 0x17,0x03, 0x16,0x02, 0x10,0x03, 0x17,0x01, 0x10,0x03, 0x16,0x03, 0x0F,0x01, 0x1A,0x03, 0x16,0x02, 0x10,0x03, 0x1A,0x03, 0x17,0x0D, 0x17,0x03, 0x10,0x03, 0x19,0x03, 0x1B,0x03, 0x1A,0x03, 0x16,0x03, 0x16,0x0D, 0x15,0x03, 0x16,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03, 0x19,0x03, 0x16,0x0D, 0x10,0x0D, 0x1F,0x03, 0x16,0x03, 0x17,0x03, 0x17,0x0D, 0x19,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02, 0x10,0x03, 0x15,0x00, 0x00,0x00 }; //*********************************************************************************** /*8键电子琴函数*/ void piano() { ET0 = 0; if(!K1) { P0 = digital_tabal[0]; tl0_f=freq[jie8[0]*2]; //置一个音符的值 th0_f=freq[jie8[0]*2+1]; TR1 = 1; for(n=0;n<10000;n++); //延时 TR1 = 0; } if(!K2) { P0 = digital_tabal[1]; tl0_f=freq[jie8[1]*2]; //置一个音符的值 th0_f=freq[jie8[1]*2+1]; 29