products. Consumers can also have access to the feedback of other people to make better informed decisions.
? aggregation of services: a Social Network allows aggregation of different services, coordinated and hyper-linked by the seller of the products or services. This gives consumers access to all the necessary information to make a better purchase decision.
? deliverability: a Social Network is delivered in real time 24 hours a day, and 7 days a week.
These characteristic allow consumers to:
? gather information about products and services offered by companies;
? interact with other consumers without spatial and temporal constraints and with reduced search costs;
? provide information about the product, to the company and to other consumers;
? add “collective content” using discussion forums;
? have economic benefits deriving from special prices, customized offers and better service from the qualitative point of view;
? being part of a powerful bargaining group that can influence important marketing decisions.
From the companies point of view the most important benefit that a Social Network an offer is given by the possibility to reach out and build interactive relationships with consumers on a global basis. In the past companies have been constrained by the inadequacies of the traditional channels, particularly in the products and services diffusion. Social Networks have the potential to
transform and enhance this activity. As said before the key element for the interest in the use of Social Network is the critical mass of consumers that can be reached. Companies usually start from building a loyal community of consumers through advertisement on discussion forums, providing links to experts in specific areas for free consultation. Companies may also open discussion forums to specifically attract new members according to their profiles of interest. These discussion forums are rich sources of information about companies and their products/services and, at the same time, should be closely monitored by the marketer to identify the needs of the consumers. Companies can also facilitate an immersive experience to consumers, for example, by using 3-D virtual communities such as Second Life, they can create customized graphical user interfaces and include tutorials (Avatar), which can better explain to consumers how to move around and interact with the environment.
Many real-word companies are taking interest in this latest online trend. American Apparel is the first \ world\ company that has opened a store in the virtual world of Second Life. Its ultra-modern clothing store is located on a beach resort and has quickly become a hot spot within Second Life. Second life provides companies with the opportunity to build a strong trademark. Some brand owners have established an online presence by building retail stores to sell products in the real world. Moreover they have the possibility to create an event in the largest world virtual 3-D environment to directly communicate with the wide audience of the community members. For example, the MacArthur Foundation uses events on Second Life to introduce the foundation to a new audience and to stimulate discussions about the real-world issues that it seeks to resolve; William Gibson, the influential author who coined the word \the Royal Liverpool Philharmonic have built a replica of their concert hall where they will perform works by Rachmaninov.
4 M-Marketing: Marketing on Mobile Social Networks
Today we live in a mobile-devices-focused society. Mobile technologies, such as PDA, pocket PC and cell phone, transform interpersonal communications, which are independent from the fixed location, and result in the phenomenon of “situated nowhere,” in which communication occurs everywhere. Several studies individuate and classify mobile devices properties. In particular Klopfer et al. in classify the following five property classes, to characterise mobile devices: ? Connectivity. ? Social interactivity. ? Individuality. ? Context sensitivity. ? Portability.
The widespread diffusion of Mobile Social Networks have great impact on marketing strategies; from marketing 2.0 we move to M-marketing that is defined as “the transactions of commodities, services, or information over the Internet through the use of mobile handheld devices” . M-marketing has generally been viewed as “an extension of marketing 2.0 beyond the static terminal of the PC/TV to anytime, anyplace, anywhere on mobile and other wireless devices” . M-marketing on Social Networks are increasingly a vital component of brand marketers' strategies, creating a rush to develop content and advertising to consumers via on their mobile devices. There are many forms of M-marketing such as Short Message Servic (SMS), Multimedia Message Service (MMS), Mobile Web Marketing, and Location-based Services:
译文
营销策略的演变从网络营销到移动营销
1 引言
营销是“创造、沟通、向消费者提供价值并维护与客户的关系的过程”。它引出了策略基础销售技巧、商务沟通和业务发展的策略。它是“一个完整的过程,通过此过程,公司建立起了强大的客户关系,以及为消费者和自己创造了价值。
营销策略有着悠久的历史并且吸引了许多经济学家和社会学家。互联网的广泛使用,无处不在的社交网络和移动设备的进化,所有这些都意味着会有更多的人会有兴趣参与对ICT处理的跨学科研究。
本文就是旨在描述营销策略的发展:从网络营销的出现,到社交网络营销(2.0)的出现,再到移动社交网络的进化(移动营销)。特别是,分析了意大利人如何使用移动设备以及对移动营销的用户感知和接受程度,考虑影响它们的特点。
Web的出现对营销人员做决策产生了重大的影响,它为企业提供了通过节省成本和实用的方式来提高他们的业务的机会。也就是说,网络营销人员通过网络可以将产品更快地销售到新市场,进行市场研究,更好地为客户服务,解决客户的问题,也可以与营销合作伙伴更有效地进行沟通。这种营销的发展就是所谓的“网络营销”。
社交网络的广泛出现进一步促进了市场营销的发展。(营销2.0)定义一个新的视角,将企业和消费者沟通联系在一起。事实上,消费者不是被动地接收营销人员的消息,他们积极地表达自己的需求、偏好和选择。所有这些问题都刺激了新兴的新营销模式及不同方面的成功营销策略的出现、用户信息共享和交互、品牌和企业形象、搜索引擎优化(SEO)等。新的社交网络营销,数据库在允许使用和集成的在线工具方面发挥了巨大的作用。特别是他们使消费者和企业能够登录到社交网站上,并且有自己的配置文件等。这给了消费者和企业之间相互连接以及满足他们的特定需求信息共享和交互提供了可能性。(完整译文请到百度文库)