{0x00,0x00,0x00,0x00,0xF0,0xF0,0xF0,0xF0}, {0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00}, {0x0F,0x0F,0x0F,0x0F,0x00,0x00,0x00,0x00} }; int j,k,i; if(c==1) P3 = 0X00; else if(c==2) P0 = 0X00; else { P3 = 0XFF; P0 = 0XFF; } for(j=0;j<4;j++) { for(k=0;k<10;k++) { for(i=0;i<8;i++) { // P0=0; P2=tabP2[i]; if(c == 1) P0=tabP0[j][i]; else if(c == 2) P3 = tabP0[j][i]; else { P0=tabP0[j][i]; P3 = tabP0[j][i]; } DELAY_MS(time); } } } }
void Lefttoright(uchar c,uchar time) //左面平移到右面{ unsigned char code tabP0[4][8]={ {0x0F,0x0F,0x0F,0x0F,0x00,0x00,0x00,0x00}, {0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00}, {0x00,0x00,0x00,0x00,0xF0,0xF0,0xF0,0xF0}, {0x00,0x00,0x00,0x00,0x0F,0x0F,0x0F,0x0F}
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};
int j,k,i; if(c==1) P3 = 0X00; else if(c==2) P0 = 0X00; else { P3 = 0XFF; P0 = 0XFF; }
for(j=0;j<4;j++) { for(k=0;k<10;k++) { for(i=0;i<8;i++) { // P0=0; P2=tabP2[i]; if(c == 1) P0=tabP0[j][i]; else if(c == 2) P3 = tabP0[j][i]; else P0=tabP0[j][i]; DELAY_MS(time); }
}
}
}
void turnD(uchar c,uchar time) //从右面到下面{ unsigned char code tabP0[6][8]={
{0x00,0x00,0x00,0x00,0xF0,0x0F,0x0F,0x0F}, {0xF0,0x00,0x00,0x00,0x00,0xF0,0x0F,0x0F}, {0x0F,0xF0,0x00,0x00,0x00,0x00,0xF0,0x0F}, {0x00,0x0F,0xF0,0x00,0x00,0x00,0x00,0xFF}, {0x00,0x00,0x0F,0xF0,0x00,0x00,0x00,0xFF}, {0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF} }; int j,k,i; if(c==1)
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P3 = 0X00; else if(c==2) P0 = 0X00; else { P3 = 0XFF; P0 = 0XFF; } for(j=0;j<6;j++) { for(k=0;k<10;k++) { for(i=0;i<8;i++) { // P0=0; P2=tabP2[i]; if(c == 1) P0=tabP0[j][i]; else if(c == 2) P3 = tabP0[j][i]; else P0=tabP0[j][i]; DELAY_MS(time); } } } }
void Toptofollowing(uchar c,uchar time) //上面平移到下面 { unsigned char code tabP0[4][8]={
{0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00}, {0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0x00}, {0x00,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00}, {0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF}, }; int j,k,i; if(c==1) P3 = 0X00; else if(c==2) P0 = 0X00; else
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{ P3 = 0XFF; P0 = 0XFF; }
for(j=0;j<4;j++) { for(k=0;k<10;k++) { for(i=0;i<8;i++) { // P0=0; P2=tabP2[i]; if(c == 1) P0=tabP0[j][i]; else if(c == 2) P3 = tabP0[j][i]; else P0=tabP0[j][i]; DELAY_MS(time); } } }
}
void Followingtotop(uchar c,uchar time) //下面平移到上面 { unsigned char code tabP0[4][8]={
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF}, {0x00,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00}, {0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0x00}, {0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00}, }; int j,k,i; if(c==1) P3 = 0X00; else if(c==2) P0 = 0X00; else { P3 = 0XFF; P0 = 0XFF; } for(j=0;j<4;j++)
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{ for(k=0;k<10;k++) { for(i=0;i<8;i++) { // P0=0; P2=tabP2[i]; if(c == 1) P0=tabP0[j][i]; else if(c == 2) P3 = tabP0[j][i]; else P0=tabP0[j][i]; DELAY_MS(time); }
} }
}
void Alllight(uchar c,uchar time) //右到左全亮{ unsigned char code tabP0[4][8]={ {0x00,0x00,0x00,0x00,0x0F,0x0F,0x0F,0x0F}, {0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF}, {0xF0,0xF0,0xF0,0xF0,0xFF,0xFF,0xFF,0xFF}, {0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF} }; int j,k,i; if(c==1) P3 = 0X00; else if(c==2) P0 = 0X00; else { P3 = 0XFF; P0 = 0XFF; } for(j=0;j<4;j++) { for(k=0;k<10;k++) { for(i=0;i<8;i++) {
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