2011年上半年全国翻译资格考试(CATTI)二级笔译,综合部分的阅读原文和笔译实务英译汉原文如下。英译汉第二篇原文与考题稍有差别,备考下半年考试的同学可以来试做一下,另外目前没有标准答案,也有一句话这么说的“只有更好,没有最好”,大家尽静观其变。 阅读第一篇:
(原文出自NY TIMES,节选)
Stony Brook is typical of American colleges and universities these days, where national surveys show that nearly half of the students who visit counseling centers are coping with serious mental illness, more than double the rate a decade ago. More students take psychiatric medication, and there are more emergencies requiring immediate action.
“It’s so different from how people might stereotype the concept of college counseling, or back in the ’70s students coming in with existential crises: who am I?” said Dr. Hwang, whose staff of 29 includes psychiatrists, clinical psychologists and social workers. “Now they’re bringing in life stories involving extensive trauma, a history of serious mental illness, eating disorders, self-injury, alcohol and other drug use.”
Experts say the trend is partly linked to effective psychotropic drugs (Wellbutrin for depression, Adderall for attention disorder, Abilify for bipolar disorder) that have allowed students to attend college who otherwise might not have functioned in a campus setting.
There is also greater awareness of traumas scarcely recognized a generation ago and a willingness to seek help for those problems, including bulimia, self-cutting and childhood sexual abuse.
The need to help this troubled population has forced campus mental health centers — whose staffs, on average, have not grown in proportion to student enrollment in 15 years — to take extraordinary measures to make do. Some have hospital-style triage units to rank the acuity of students who cross their
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thresholds. Others have waiting lists for treatment — sometimes weeks long — and limit the number of therapy sessions.
Some centers have time only to “treat students for a crisis, bandaging them up and sending them out,” said Denise Hayes, the president of the Association for University and College Counseling Center Directors and the director of counseling at the Claremont Colleges in California.
“It’s very stressful for the counselors,” she said. “It doesn’t feel like why you got into college counseling.”
A recent survey by the American College Counseling Association found that a majority of students seek help for normal post-adolescent trouble like romantic heartbreak and identity crises. But 44 percent in counseling have severe psychological disorders, up from 16 percent in 2000, and 24 percent are on psychiatric medication, up from 17 percent a decade ago.
The most common disorders today: depression, anxiety, suicidal thoughts, alcohol abuse, attention disorders, self-injury and eating disorders.
Stony Brook, an academically demanding branch of the State University of New York (its admission rate is 40 percent), faces the mental health challenges typical of a big public university. It has 9,500 resident students and 15,000 who commute from off-campus. The highly diverse student body includes many who are the first in their families to attend college and carry intense pressure to succeed, often in engineering or the sciences. A Black Women and Trauma therapy group last semester included participants from Africa, suffering post-traumatic stress disorder from violence in their youth.
Stony Brook has seen a sharp increase in demand for counseling — 1,311 students began treatment during the past academic year, a rise of 21 percent from a year earlier. At the same time, budget pressures from New York State have forced a 15 percent cut in mental health services over three years.
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Dr. Hwang, a clinical psychologist who became director in July 2009, has dealt with the squeeze by limiting counseling sessions to 10 per student and referring some, especially those needing long-term treatment for eating disorders or schizophrenia, to off-campus providers.
But she has resisted the pressure to offer only referrals. By managing
counselors’ workloads, the center can accept as many as 60 new clients a week in peak demand between October and the winter break. 阅读第二篇:
(原文出自News Week,节选)
A line formed at an Old Navy store in Raleigh, N.C., as spectators took a break from Christmas shopping to watch a pair of dancers let loose to Lady Gaga’s “Poker Face.” There was no DJ or iPod hookup in sight. The women were playing MTV Games’s Dance Central for Microsoft’s Kinect for Xbox 360 as a way to instill a little energy into the shopping monotony. Kinect does away with the controller, letting players use body motions to navigate virtual
experiences—hence, the dance-party atmosphere. The tween girls waiting in line asked their moms to finish dancing so they could get a turn. Retail stores such as Macy’s and Old Navy are offering a game the whole family can enjoy, which just might keep customers shopping a little longer.
As more consumers are entering the videogame space through such new portals as Facebook and iPhone’s Game Central, console makers want a piece of this broader audience, too. So they’re turning to new interactive experiences that are simple enough for anyone to jump into and have fun with. At the same time, relapsed gamers in their 30s and 40s who grew up on Pac-Man and Pong are returning to these simplified game experiences that do away with complex controllers and focus on instant interaction, like Microsoft’s Kinect Joy Ride and Electronic Arts’ Harry Potter and the Deathly Hallows: Part I. “One of the biggest challenges to expanding the size of the console gaming market has been the difficulty many new users have learning complex controls,” says Sean Levatino, designer of Sports Champions at Zindagi Games. “By creating game
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experiences that allow natural, intuitive movements, we open the doors of electronic gaming to anyone who has ever thrown a ball or tossed a Frisbee disc.”
The popularity of Kinect and PlayStation Move motion-controlled games are helping the game industry see black this holiday season. November game sales raked in close to $3 billion in the U.S., according to research tracking firm the NPD Group, an 8 percent increase over last November. While software sales climbed 4 percent to $1.46 billion and hardware sales were up 2 percent to $1.08 billion, accessories such as controllers and cables were the real cash cows, skyrocketing 69 percent to $413.13 million. “November sales represent the best November on record in terms of new physical retail sales,” says NPD videogame analyst Anita Frazier. “It bests November 2008 by roughly $30 million, and that time frame was at the height of the music-dance genre sales.”
While Kinect completely does away with any controllers and lets a player’s body movements control the action through an advanced camera that tracks movement, Sony’s PlayStation Move takes a page out of Nintendo’s Wii playbook and offers more accurate motion-controlled play by using wands that replicate a player’s real-world motions instantly into the on-screen action. When you consider that Microsoft has sold 47.4 million Xbox 360s globally and that Sony has more than 43.2 million PlayStation 3s in homes around the world, there’s still a huge audience of gamers who are sitting out this first wave of optional motion-sensor games. While every game for Wii has been designed to take advantage of upper-body interaction, only select games for Sony and Microsoft support this new technology. Besides, some of the biggest games of the year, including Activision’s Call of Duty: Black Ops and Microsoft’s Halo: Reach, do not support Kinect or PlayStation Move.
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阅读第三篇:
(A Life In A New Language - Eva Hoffman 节选)
It is April 1959, I’m standing at the railing of the Batory’s upper deck, and I feel that my life is ending. I’m looking out at the crowd that has gathered on the shore to see the ship’s deqarture from Gdynia - a crowd that, all of a sudden, is irrevocably on the other side - and I want to break out, run back, run toward the familiar excitement, the waving hands, the exclamations. We can’t be leaving all this behind - but we are. I am thirteen years, and we are emigratig. It’s a notion of such crushing, definitive finality that to me it might as well mean the end of the world.
My sister, four years younger than I , is clutching my hand wordlessly; she hardly understands where we are, or what is happening to us. My parents are highly agitated; they had just been put through a body search by the customes police. Still, the officials weren’t clever enough, or suspicious enough, to check my sister and me - lucky for us, since we are both carrying some silverware we were not allowed to take out of Poland in large pockets sewn onto our skirts especially for this purpose, and hidden under capacious sweaters.
When the brass band on the shore strikes up the jaunty mazurka rhythms of the Polish anthem, I am pierced by a youthful sorrow so powerful that I suddenly stop crying and try to hold still against the pain. I desperately want time to stop, to hold the ship still with the force of my will. I am suffering my first, severe attack of nostalgia, or tesknota - a word that adds to nostalgia the tonalities of sadness and longing. It is a feeling whose shades and degree I’m destined to know intimately, but at this hovering moment, it comes upon me like a visitation from a whole new geography of emotions, an annunciation of how much an absence can hurt. Or a premonition of absence, because at this divide, I’m filled to the brim with what I’m about to lose - images of Cracow, which I loved as one loves a perso, of the sunbaked villages where we had taken sumer vacations, of the hours I spent poring over passages of music with my piano teacher, of conversations and escapades with friends. Looking ahead, I come across an
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