to 1280.
area.
area.
10.C.2 GRAPHIC CONVENTIONS AND STANDARDS
1. Screen Resolution
The standard screen resolution for InTouch applications of 1024 x 768 pixels.
All Wonderware Starter Kit components were built with a screen resolution of 1024 x 768.
OPTIONAL SCREEN RESOLUTION Some projects may need to the higher screen resolution of 1280 x 1024. This describes how to convert applications built with a resolution of 1024 x 768 to 1280 x 1024.
? Load the application with 1024 resolution.
? Open the application with WindowMaker and open all the windows. ? When all windows are opened, change the resolution of the computer
?
Go through all the windows and make a click with the mouse in all of them. For Intouch this looks like is a modification on the screen and you will be asked to save, select “Yes” to save for each window. If you don't do this Intouch will not save the screens because there is no modifications.
? Save all the windows and close WindowMaker.
2. Screen Layout
The standard screen layout will consist of 3 window areas:
Top Window 1) The primary purpose for this window is to serve as the Navigation
2) This window area will be named TOP_WINDOW 3) This is a Popup Type Window. 4) The window size and position are:
a) X: 0 b) Y: -40 c) W: 1024 d) H: 80
Center Window 1) The primary purpose for this window is to serve as the Main screen
2) This window area will be named CENTER_WINDOW
3) This is a Replace Type Window. 4) The window size and position are:
a) X: 0 b) Y: 40 c) W: 1024 d) H: 620
Bottom Window 1) The primary purpose for this window is to serve as the General
Menu area.
2) This window area will be named BOTTOM_WINDOW 3) This is a Replace Type Window. 4) The window size and position are:
a) X 0 b) Y: 650 c) W: 1024 d) H: 80
3. InTouch Window Types
OPERATIONAL SCREENS These are the screens the operator uses to run the process or machine. All windows that occupy the entire window area for Top, Center, and Bottom windows will be “Replace” type windows. This ensures that all windows in the area will be closed except for the new window being called for display. All windows that occupy less than 100% of the window area will be “Popup” type windows.
STARTER KIT DIAGNOSTIC WINDOWS Starter Kit Diagnostic windows use different types as follows:
?
OPEN FUNCTION The OPEn function uses both Replacement and Popup type
Windows:
? OPEn_Configuration_CR_00 ? OPEn_Error_CP_00 ? OPEn_ILMonitor_CP_00 ? OPEn_PRMonitor_CP_00
? PLC DIAGNOSTICS The PLC Diagnostics function uses both Replacement and Popup
type Windows:
? PLCXX_Diagnostic_CR_00 ? PLCXX_Fault_CP_00 ? PLCXX_Status_CP_00
? CLEAR SCREEN The Clear Screen function uses a Popup type Window: ? SYS_ClearScreen_FP_00
? HELP
The Help function uses Popup type Windows: ? SYS_Help_CP_00 ? SYS_HelpError_CP_00
? LOGIN The Login function uses a Popup type Window: ? SYS_LoginScreen_CP_00
? PRESENTATION The Presentation Screen uses a Popup type Window: ? SYS_ Presentation_FP_00
? SHUTDOWN FUNCTION The Shutdown function uses a Replacement type Window: ? SYS_ Shutdown_CP_00
? STARTER KIT DOCUMENTATION WINDOWS Starter Kit Documentation windows use different types as follows: Version View Bottom Window ? SYS_VersionView_BP_00
This documentation screen is a bottom POPUP type window.
? PROJECT DOCUMENTATION WINDOWS Project Documentation windows can any type chosen by the project
team.
4. Window Types
Intouch has 3 types of windows: Replace, Overlay, Popup. Use of Overlay type windows should be avoided. The following definitions of InTouch Window Types are included for reference. There are three window types:
?
Replace Automatically closes any window(s) it intersects when it appears on the screen including popup and other replace type windows. ?
Overlay Appears on top of currently displayed window(s) and can be larger than the window(s) it is overlaying. When an overlay window is closed, any window(s) that were hidden behind it will reappear. Clicking on any visible portion of a window behind an overlay window will bring that window to the foreground as the active window. ?
Popup Similar to an overlay window except, it always stays on top of all other open windows (even if another window is clicked). Popup windows usually require a response from the user in.
MOVEMENT BETWEEN WINDOWS
See document titled “Window Navigation Methodology - Overview” for
navigation standards.
5. Colors, Intensity, Blink
The sources from which standard graphics can be copied or modified is the Starter Kit Intouch application and the Starter Kit Intouch template applications (see the document “WWSK_implementation.doc” for details). Windows in the Starter Kit application that contain graphic shapes begin with “SKGS”. See the document “Device_Xref.xls” for a complete Cross reference of device types with their corresponding StarterKit Window.
Overview Area Graphics Background
All Overview Screens should have one of the following background colors: Black, Dark Gray, or Light Gray.
Graphics (not including items such as Navigation buttons) ?
MOTORIZED EQUIPMENT
Pumps, Agitators, Feeder , etc. (not including valves): For digital composites: The shape color must always indicate the state of the device based on the feedback signal.
1) Stop= Red 2) Start= Green
3) Command Disagree Alarm = Red Blinking Box around device not
Acknowledged
4) Command Disagree Alarm = Red Box around device Acknowledged
5) The Operator must be able to acknowledge the alarm from the main
Overview graphic or a bottom menu.
6) When the device is not in the alarm state = the Red box should
disappear
7) The red alarm box should be a few pixels larger than the device
shape. appear
9) When the device is de-selected or when another device is selected =
the Cyan box should disappear.
8) When the device is selected on the screen = a Cyan box should
10) The Cyan box should be a few pixels larger than the device shape.
?
BLOCK AND DIVERTER VALVES For digital composites: The shape color must always indicate the state of the device based on the feedback signal.
1) Closed = Red 2) Open = Green
3) Configured Command Disagree Alarm = Red Blinking Box around
device not Acknowledged
4) Configured Command Disagree Alarm = Red Box around device
Acknowledged
5) The Operator must be able to acknowledge the alarm from the
graphic.
6) When the device is not in the alarm state = the Red box should
disappear
7) The red alarm box should be a few pixels larger than the valve
shape.
8) When the device is selected on the screen a Cyan box should appear 9) When the device is de-selected or when another device is selected
the Cyan box should disappear
10) The Cyan box should be a few pixels larger than the device shape. ?
1) Loop Output equal to or less than 0% = Red 2) Loop Output greater than 0% = Green THROTTLING CONTROL VALVES - COLOR