Unity3D游戏设计与实现 - 图文

2020-04-16 23:59

分类号:TP31 U D C:D10621-408-(2014)1248-0 密 级:公 开 编 号:

成都信息工程学院

学位论文

Frozen游戏设计与实现

论文作者姓名: 申请学位专业: 申请学位类别: 指导教师姓名(职称): 论文提交日期:

数字媒体技术

Frozen游戏设计与实现

摘 要

为了学习Unity3D游戏引擎,为了进一步了解并熟悉该款引擎,本文描述了如何制作了一个二维的跑酷类游戏项目,这个游戏的背景来源于一部叫做《冰雪奇缘》的电影。通过对该项目的制作和学习,来了解用Unity3D开发游戏的利与弊,以及这款游戏引擎未来的优势。本文所述的游戏项目开发所用的开发工具是Unity3D自带的开发工具,叫做MonoBehaviour,选择的开发语言是C#。该游戏项目是一个小型的2D游戏制作,开发周期短,实现所涉及的技术也是学习Unity3D必备的一些知识,但是也是一些重要的基础知识,很多其他的Unity3D游戏制作,也是通过把Unity3D的各个功能模块一点点组织拼接起来而成的。

关键词:Unity3D;游戏引擎;语言开发环境;跑酷游戏

the Design and Implementation of Frozen Game

Abstract

In order to know and learn more about Unity3D game engine, this papers describes how I develop a parkour game project whose background comes from a movie called Frozen. Through the study of this game project, we will get to know the pros and cons to use the game engine and it’s advantage of the future. We did this game project using its own development tool named MonoBehaviour. we used C# as its development language. This is a small 2D game with short development period and some basic techniques which are important knowledge.Many other Unity3D games are the union of some Unity3D function parts.

Key words: Unity3D; game engine; language development environment;

parkour game

目 录

论文总页数:28

1

引言 ........................................................................................................................................... 1 1.1 1.2 1.3 1.4 2

UNITY3D简介 .................................................................................................................. 1 UNITY3D语言开发环境及开发工具 .............................................................................. 2 UNITY3D应用 .................................................................................................................. 2 UNITY3D未来优势 .......................................................................................................... 4

使用UNITY3D开发游戏的优势 ........................................................................................... 4 2.1 2.2 2.3

跨平台的先进技术 ........................................................................................................... 4 轻松入门 ........................................................................................................................... 5 市场影响力广 ................................................................................................................... 5

3 研究现状及设计目标 ............................................................................................................... 6 3.1 3.2 3.3 3.4 3.5

游戏简介及动画制作 ....................................................................................................... 6 游戏类型 ........................................................................................................................... 7 游戏前景 ........................................................................................................................... 7 技术实现及其优势 ........................................................................................................... 8 游戏项目设计目标 ........................................................................................................... 8

4 需要解决的问题 ....................................................................................................................... 9 4.1 4.2 4.3 4.4

游戏项目中要解决的问题 ............................................................................................... 9 碰撞检测问题 ................................................................................................................... 9 粒子系统 ......................................................................................................................... 10 函数 ................................................................................................................................. 11

5 游戏总体设计 ......................................................................................................................... 13 5.1 5.2 5.3 5.4

游戏设计准备阶段 ......................................................................................................... 13 游戏设计制作阶段 ......................................................................................................... 14 游戏设计完成阶段 ......................................................................................................... 14 游戏玩法说明 ................................................................................................................. 16

6 游戏简介 ................................................................................................................................. 16 6.1 6.2 6.3 6.4

游戏背景 ......................................................................................................................... 16 敌人 ................................................................................................................................. 16 玩家 ................................................................................................................................. 16 分数统计 ......................................................................................................................... 16

7 游戏实现 ................................................................................................................................. 16 7.1

变量 ................................................................................................................................. 16

7.2 7.3 7.4 7.5 7.6 7.7 8

函数 ................................................................................................................................. 17 粒子系统的实现 ............................................................................................................. 19 碰撞检测的实现 ............................................................................................................. 21 音效的实现 ..................................................................................................................... 21 游戏通关 ......................................................................................................................... 22 游戏失败 ......................................................................................................................... 23

项目总结 ................................................................................................................................. 23 8.1 8.2 8.3

总结的目的 ..................................................................................................................... 23 关键性问题总结 ............................................................................................................. 23 游戏开发周期 ................................................................................................................. 23

结 束 语 ..................................................................................................................................... 25 参考文献 ......................................................................................................................................... 26 致 谢 ......................................................................................................................................... 27 声 明 ......................................................................................................................................... 28

第 1 页 共 33 页


Unity3D游戏设计与实现 - 图文.doc 将本文的Word文档下载到电脑 下载失败或者文档不完整,请联系客服人员解决!

下一篇:关于补缴部分合同制员工社会保险费的报告

相关阅读
本类排行
× 注册会员免费下载(下载后可以自由复制和排版)

马上注册会员

注:下载文档有可能“只有目录或者内容不全”等情况,请下载之前注意辨别,如果您已付费且无法下载或内容有问题,请联系我们协助你处理。
微信: QQ: