1.简单服务器端 /*
using System.Data;
using System.Net.Sockets; using System.Net;
using System.Threading;
private static int port = %%2;
private static Thread thThreadRead; private static TcpListener TcpListen; private static bool bListener = true; private static Socket stRead; */
private static void Listen() { try
{
TcpListen = new TcpListener(port); TcpListen.Start();
stRead = TcpListen.AcceptSocket();
EndPoint tempRemoteEP = stRead.RemoteEndPoint;
IPEndPoint tempRemoteIP = (IPEndPoint)tempRemoteEP;
IPHostEntry host = Dns.GetHostByAddress(tempRemoteIP.Address); string sHostName = host.HostName; while (bListener)
{
stRead.Send(Encoding.ASCII.GetBytes(%%1));
string sTime = DateTime.Now.ToShortTimeString(); Byte[] byRead = new Byte[1024];
int iRead = stRead.ReceiveFrom(byRead, ref tempRemoteEP); Byte[] byText = new Byte[iRead];
Array.Copy(byRead, 0, byText, 0, iRead);
string line = System.Text.Encoding.Default.GetString(byRead); }
}
catch (System.Security.SecurityException) {
//监听失败 }
}
thThreadRead = new Thread(new ThreadStart(Listen)); thThreadRead.Start();
2.简单客户端
/*
using System.Data;
using System.Net.Sockets; using System.Net;
private static IPEndPoint dateTimeHost; */
string hostIPString=%%1;
string hostPortString=%%2;
IPAddress hostIP=IPAddress.Parse(hostIPString);
dateTimeHost=new IPEndPoint(hostIP,Int32.Parse(hostPortString));
Socket conn=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); conn.Connect(dateTimeHost); int bytes=0;
Byte[] RecvBytes=new Byte[256];
bytes=conn.Receive(RecvBytes,RecvBytes.Length,0);
string RecvString=Encoding.ASCII.GetString(RecvBytes,0,bytes); Console.WriteLine(RecvString);
conn.Shutdown(SocketShutdown.Both); conn.Close();
3.获得本机IP
//using System.Net;
IPAddress[] addressList = Dns.GetHostByName(Dns.GetHostName()).AddressList; string %%1=null;
for (int i = 0; i < addressList.Length; i++) {
%%1 += addressList[i].ToString(); }
5.点对点通信 /*
using System.Data; using System.Net.Sockets; using System.Net; using System.Threading; */ Thread th;
TcpListener tpListen1; bool listenerRun=true; NetworkStream tcpStream; StreamWriter reqStreamW; TcpClient tcpc; Socket skSocket;
protected void Listen()
{
try{
tpListen1=new TcpListener(Int32.Parse(%%2)); tpListen1.Start();
skSocket=tpListen1.AcceptSocket();
EndPoint tempRemoteEP=skSocket.RemoteEndPoint; IPEndPoint tempRemoteIP=(IPEndPoint)tempRemoteEP;
IPHostEntry host=Dns.GetHostByAddress(tempRemoteIP.Address); string HostName=host.HostName; while(listenerRun) {
Byte[] stream=new Byte[1024];
string time=DateTime.Now.ToString();
int i=skSocket.ReceiveFrom(stream,ref tempRemoteEP); string %%5=Encoding.UTF8.GetString(stream); //指定编码,从缓冲区中解析出内容 //time+\ } }
catch(Security.SecurityException) {
//防火墙安全错误! } try{
string sMsg=%%4;
string MyName=Dns.GetHostName();
reqStreamW=new StreamWriter(tcpStream); reqStreamW.Write(sMsg); reqStreamW.Flush();
string time=DateTime.Now.ToString(); //显示传送的数据和时间 //time+\ //sMsg }
catch(Exception) {
//无法发送信息到目标计算机! }
protected override void Dispose(bool disposing) {
try{
listenerRun=false; th.Abort();
th=null; tpListen1.Stop(); skSocket.Close(); tcpc.Close(); }
catch{}
if(disposing && component!=null) {
components.Dispose(); } }
base.Dispose(disposing); }
16.聊天室服务器端逻辑 using System.Data;
using System.Net.Sockets; using System.Net;
using System.Threading; using System.Collections; class Server {
private static List
{
TcpListen = new TcpListener(port); TcpListen.Start(); }
catch (Exception) { } }
public List
}
public void start() {
while (true) {
Socket s; try {
stRead = TcpListen.AcceptSocket(); li.Add(TcpListen); new Service(this, s).start(); }
catch (Exception e) { } }
}
static void main(string[] args) {
new Server(8888).start(); } }
class Service {
private static Socket stRead;
private static bool bListener = true; private static TcpListener TcpListen;
public Service(Server server, Socket client) {
TcpClient tcpc; Socket stSend = null; bool tcpConnect = false; try
{
stSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); EndPoint tempRemoteEP = stSend.RemoteEndPoint;
IPEndPoint tempRemoteIP = (IPEndPoint)tempRemoteEP; EndPoint epTemp = (EndPoint)tempRemoteIP; stSend.Connect(epTemp); tcpConnect = true; }
catch (Exception)
{
//MessageBox.Show(\目标计算机拒绝了连接请求!\ }
finally {