If you don’t want to use VRay DOF and Motion Blur – you can use any of these 3 parameters to get your desired exposure, it doesn’t matter and nobody cares which one you use! The result is still the same!
如果你不想使用VRay自由度和运动模糊——你可以使用任何这些3参数来得到你想要的曝光,没关系,没人在乎你用哪一个!结果仍是一样的!
Vignetting/暗角
This parameter allows you to control the darkening of corners. 该参数允许您控制图片角落的暗角。
I usually leave it at 1.0 and decrease only if I need very even light in the image. 我通常设置它值为1.0,只有如果我需要非常亮的的图像才会降低它。
I think it helps to draw the viewer in and makes the image a bit more interesting. 我认为它有助于吸引观众,使图像更加有趣。
Since it’s a natural phenomena that is present in real photos, I think it also makes the renders more realistic.
因为这是一个自然现象,存在于真实的照片,我认为它还使渲染更为真实。
You can also turn it off by setting it to 0 and add vignetting in Post. 你也可以把它关掉通过设置为0并添加暗角在后期阶段。
White Balance/白平衡
Since all lights have a slightly different color, you can use this parameter to adjust the overall color tint of your render.
因为所有的灯有一个稍微不同的颜色,你可以使用这个参数调整你的渲染的图像的整体颜色。
My advice is to set it to Neutral and forget about it – this way you can start without any color cast and mess with the colors later in Photoshop.
我的建议是,将它设置为中性,然后忘记它,这样你就可以开始没有任何颜色干扰的情况下工作,在后期去调整白平衡。
That’s it for today! 这就是今天要讲的!
The rest of the settings are rarely used and perhaps I’ll explain them in future tutorials! 其余的设置是很少使用,也许我将在未来的教程解释它们!