MPPS:Million Pixels Per Second,百万个像素/秒
Multi-Resolution Mesh,多重分辨率组合
Multi Threaded Bus Master,多重主控
Multitexture(多重纹理)
nerest Mipmap(邻近MIP映射,又叫点采样技术)
Overdraw(透支,全景渲染造成的浪费)
partial texture downloads(并行纹理传输)
Parallel Processing Perspective Engine(平行透视处理器)
PC(Perspective Correction,透视纠正)
PGC(Parallel Graphics Configuration,并行图像设置)
pixel(Picture element,图像元素,又称P像素,屏幕上的像素点) point light(一般点光源)
point sampling(点采样技术,又叫邻近MIP映射)
Precise Pixel Interpolation,精确像素插值
Procedural textures(可编程纹理)
RAMDAC(Random Access Memory Digital to Analog Converter,随机存储器数/模转换器)
Reflection mapping(反射贴图)
render(着色或渲染)
S端子(Seperate)
S3(Sight、Sound、Speed,视频、音频、速度)
S3TC(S3 Texture Compress,S3纹理压缩,仅支持S3显卡)
S3TL(S3 Transformation & Lighting,S3多边形转换和光源处理) Screen Buffer(屏幕缓冲)
SDTV(Standard Definition Television,标准清晰度电视)
SEM(spherical environment mapping,球形环境映射)
Shading,描影
Single Pass Multi-Texturing,单通道多纹理
SLI(Scanline Interleave,扫描线间插,3Dfx的双Voodoo 2配合技术) Smart Filter(智能过滤)
soft shadows(柔和阴影)
soft reflections(柔和反射)
spot light(小型点光源)
SRA(Symmetric Rendering Architecture,对称渲染架构)
Stencil Buffers(模板缓冲)
Stream Processor(流线处理)
SuperScaler Rendering,超标量渲染
TBFB(Tile Based Frame Buffer,碎片纹理帧缓存)
texel(T像素,纹理上的像素点)
Texture Fidelity(纹理真实性)
texture swapping(纹理交换)
T&L(Transform and Lighting,多边形转换与光源处理)
T-Buffer(T缓冲,3dfx Voodoo4的特效,包括全景反锯齿Full-scene
Anti-Aliasing、动态模糊Motion Blur、焦点模糊Depth of Field Blur、柔和