RSDS: Reduced Swing Differential Signal(小幅度摆动差动信号) SC(Screen Coatings,屏幕涂层)
Single Ended(单终结)
Shadow Mask(阴罩式)
TDT(Timeing Detection Table,数据测定表)
TICRG: Tungsten Impregnated Cathode Ray Gun(钨传输阴级射线枪) TFT(thin film transistor,薄膜晶体管)
UCC(Ultra Clear Coatings,超清晰涂层)
VAGP: Variable Aperature Grille Pitch(可变间距光栅)
VBI: Vertical Blanking Interval(垂直空白间隙)
VDT(Video Display Terminals,视频显示终端)
VRR: Vertical Refresh Rate(垂直扫描频率)
4、视频
3D:Three Dimensional,三维
3DS(3D SubSystem,三维子系统)
AE(Atmospheric Effects,雾化效果)
AFR(Alternate Frame Rendering,交替渲染技术)
Anisotropic Filtering(各向异性过滤)
APPE(Advanced Packet Parsing Engine,增强形帧解析引擎)
AV(Analog Video,模拟视频)
Back Buffer,后置缓冲
Backface culling(隐面消除)
Battle for Eyeballs(眼球大战,各3D图形芯片公司为了争夺用户而作的竞争) Bilinear Filtering(双线性过滤)
CEM(cube environment mapping,立方环境映射)
CG(Computer Graphics,计算机生成图像)
Clipping(剪贴纹理)
Clock Synthesizer,时钟合成器
compressed textures(压缩纹理)
Concurrent Command Engine,协作命令引擎
Center Processing Unit Utilization,中央处理器占用率
DAC(Digital to Analog Converter,数模传换器)
Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)
DFP(Digital Flat Panel,数字式平面显示器)
DFS: Dynamic Flat Shading(动态平面描影),可用作加速
Dithering(抖动)
Directional Light,方向性光源
DME: Direct Memory Execute(直接内存执行)
DOF(Depth of Field,多重境深)
dot texture blending(点型纹理混和)
Double Buffering(双缓冲区)