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Step 32
Create a New Layer called Grip inside the previously createdGrip group. Draw the shape of a brush handle and fill with black. Give thissome noise (Filter > Noise > Add Noise) with a setting of 10%.
(在之前我们创建的Gip组里新建一个名为Gip的图层。画一个刷柄的形状,并用黑色填满。給一些的杂色(濾鏡>添加雜色)設定为10%。 Step 33
Before we finish the grip, rotate and skew the Handle group in toposition in our scene. Unhide the Sketch and Bristles group to help withthe positioning.
在我们完成把手指前,旋转和倾斜组Handle到我们场景中相应的位置。将之前隐藏起来的Sketch和Bristles组,取消隐藏以便于定位。 Step 34
Now, we are going to start texturing the grip. We will do this witha series of clipping layers. Create a new clipping layer to the Grip layerand, using a soft brush, paint a portion of it white (see image below). Setthis layer’s opacity to 3%.
现在我们将开始把手的纹理结构,我们将用一系列的剪切图层来完成这个。新建一个剪切层到Gip组,用一个软刷,描绘出白色部分(如图)。设置这个图层的不透明度为3%。 Step 35
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On a new clipping layer, draw a thinner highlight on the grip.Change the opacity to 23%. Open the Layer Styles and adjust the layer’s BlendIf sliders as shown (this will break up the highlight so it doesn’t appearunnaturally smooth).
在一个新的剪切层上,在把手上绘制一条薄的高光。将不透明度改为23%。打开图层样式,调节混合颜色带滑标如图所示。(这样可以打破高光,因此不会出现不自然的平滑) Step 36
I want to add some scratches to the bush’s handle for some addedrealism. To do this, open a new document and make a thin brush stoke. Selectthe stroke and go to Edit > Define Brush Preset to make it into a brush.
我想在刷柄上添加一些刮痕,这样就增加了一些真实感。为了达到这点,打开一个新的文档,做个很薄的笔触。选定这个点并进行编辑>定义画笔预设,使之成为一笔刷。 Step 37
Open your Brush Panel and adjust the settings to give the new brush variable size and scatter.
打开你的刷子面板,调节设置刷子的可变尺寸和分散度。 Step 38
Back to the main document, on an new clipping layer, use the
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scratchesbrush we just created to draw black scratches on the grip. 回到主文档,在一个新的剪切层上,用我们之前建好的带有刮痕的刷子,在把手上画制黑色刮痕。 Step 39
Create another clipping layer and add a few more scratches, thistime in white. Adjust the opacity of both layers so the scratches are barelyvisible (darker monitors might have trouble picking this up). Your image shouldresemble the following:
创建另一个剪切层和添加一些划痕,这一次为白色。调节两个图层的不透明度,使划痕不是很明显(深色的显示器用这个方法可能比较麻烦).你的图应该类似如图所示: 划痕看起来是很精细,轻薄的。 Step 40
As an optional step, you can go in to the Metal Band layer and usethe same scratches brush to add scratches to the metal.
作为一个可选择的步骤,你可以去Metal Band图层,并用同样的手法在金属上添加一些划痕。 Step 41
Back in the Handle group, on a new clipping layer, use the BrushTool to paint a soft highlight as shown (make sure you are not using theScratches brush). Change the Blend If settings as shown and change its opacityto 80%.
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会到Handle组,在一个新的剪切层上,用画笔工具画一个如图所示的软高光(请确保你没有用划痕刷)。改变它的颜色混合带如图所示,并改变它的不透明度为80%。 Step 42
On an new clipping layer, create another, thinner highlight on topof the last one. Adjust the Blend If settings similar to the last layer we didand change the Opacity to 12%.在一个新的剪切层上,在顶部创建另一个高光亮点,并12% Step 43
On a new clipping layer, create an oval and fill it with white.Rotate it in to perspective and add a layer mask to erase part of the bottom ofthe oval. Adjust the Blend If slider and set its Blending Mode to Overlay. 在一个新的剪切层上,创建一个椭圆形,并用白色填满。旋转角度到如图所示的位置,并添加一个图层蒙板擦除的椭圆形的底部。调节混合颜色带,并设置混合模式为叠加。 Step 44
Use a Brush Tool to add a bit of a highlight on the bevel. Use theBlur Tool to soften the highlight.
用画笔工具在斜面上添加一小块高光。使用模糊工具来软化亮点。 Step 45
Lastly, we can go back through the image to add some detail or
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makeminor adjustments.
最后,我们可以回到图像,增加一些具体的或细节调整。 Step 46
Unhide all the working layers and you’re finished. If you want to,you can use the original Grip layer to add different textures. In this case,I’ve added a faux wood finish using a texture I’ve already created usingPhotoshop.
如果你愿意,你可以用原始的图层添加不同的质地,结构。在这里,我已经增加了一个之前我就用建好的人造木头的纹理. 最终图像
25个你可能不知道的photoshop快捷键
在阅读本教程前建议您安装Photoshop CS5,并且打开软件随时验证,还要在Photoshop首选项中启用OpenGL绘图。因为本文的许多快捷键仅仅存在于photoshop CS5。我相信很多设计师都有过目不忘的好记性,但看完再用,终究比不上边学边用,同时还可以验证本文中的快捷键是否正确。因为能力有限,错误之处还请大家指点,可随意转载,无需注明出处.以下为翻译正文:
本文中列举了很多有用的Photoshop快捷键,使用这些快捷键可以加快您的工作流程。有一部分快捷键人们很少注意到,而另一些则被普遍使用,还有一部分仅仅存在于Photoshop cs5中。希望本文能对大家有所助益。