重庆邮电大学移通学院本科毕业设计(论文)
摘 要
三维影视特效技术和立体显示技术是近几年来被广泛应用于电影产业的炙手可热的制作手段,这些新颖的技术手段给电影工业带来的不仅仅是单纯技术上的突破,更多的是满足观众日益增长的艺术品味以及对视觉感受的高要求。就其应用领域来说,三维动画技术是主要应用于三维特效制作和三维动画电影的制作过程之中的基于计算机图形学的技术,而立体显示技术,也就是我们传统所说的3D电影,被广泛应用到影视行业的一种图像处理技术。中国的三维动画制作与影视特效制作起步较迟,对于三维动画技术可以追溯到九十年代初的建筑制图和效果图制作行业。虽然我们起步较晚,技术水平相对落后,但作为新世纪的朝阳产业,本土三维动画制作从未放弃过努力,近几年佳作不断,呈现了一派欣欣向荣的发展景象。国际上最初将基于图像处理的立体显示技术应用于电影行业并产生巨大的影响力之后,我国本土的电影人看到巨大的契机和潜力,也开始摸索出一条国产3D电影的成长之路。本论文主要针对这一些问题进行了研宂分析,以三维动画技术、三维特效技术以及立体显示技术等新兴技术的发展历程为脉络,以其在电影的发展中各自的技术特点为主题,并以所产生的艺术特点为支撑,详细的阐述这些前沿技术在传统电影行业中所产生的巨大影响,并分析其对整个动画电影行业所产生的结构性改变,深度阐述了它们在行业中的特点以及作用。并就当前国际的以及国内的动画电影局面进行分析,找出了三点国产动画发展不足的原因,并根据这三个弊端通过研究分析实例分别拟出了不同的解决方法,分析出一条比较适合中国木土的将这些前沿技术与传统电影制作手段相结合的崭新模式。
【关键词】 三维渲染技术 立体显示技术 动画 发展历程
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重庆邮电大学移通学院本科毕业设计(论文)
ABSTRACT
3D video effects and stereo display technology is widely applied to the film industry in recent years the hottest means of production, the new technology brings to the film industry is not only a pure technical breakthrough, more is to satisfy the audience's growing art taste and high requirements for visual perception. In terms of its application field, the three dimensional animation production technology is mainly used in 3 d effects and 3 d animation film production process based on the technology of computer graphics, and stereo display technology, which is our traditional 3 d movie, is widely applied to an image processing technique of film and television industry. 3 d animation and video effects produced in China started relatively late, the three dimensional animation technology can be traced back to the early ninety s of the construction drawing and rendering production industry. Although we started late, technical level is relatively backward, but as the sunrise industry of the new century, the local three-dimensional animation never give up effort, excellent work continuously in recent years, the development of a thriving scene. International will initially be stereo display technology based on image processing is applied to the film industry and have a great influence, our country's local filmmakers see the huge opportunity and potential, also began to fumble out a road to the growth of the domestic 3 d film. This paper analyzes research mainly aimed at the problems, with the three dimensional animation technology, 3 d special effects technology and the development of emerging technologies such as stereo display technology for context, with their respective in the development of film technology characteristics as the theme, and supported by the artistic characteristics of produ depth expounds their characteristics and functions in the business. And the current internation ced, detailed elaborated the cutting-edge technology in the traditional film industry generated by the huge impact, and to analyze its on the whole animation film industry structural change, al and domestic animation film situation analysis, find out the causes of deficiency of the three domestic animation development, and according to the three shortcomings through research and analysis example up different solution, respectively analysis out a suit to China's MuTu these cutting-edge technologies and new mode of combining
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重庆邮电大学移通学院本科毕业设计(论文)
traditional film production means.
【Key words】 3D video technology Stereo display technology Animation Development history
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重庆邮电大学移通学院本科毕业设计(论文)
目 录
前 言 ............................................................................................................................................. 1 第一章 三维影视特效 ................................................................................................................. 2 第一节 研究的目的和意义 ...................................................................................................... 2 第二节 国外相关研宄 .............................................................................................................. 2 第三节 研究方法 ...................................................................................................................... 3 第四节 背景知识 ...................................................................................................................... 6 第五节 本章小结 ..................................................................................................................... 7 第二章 动画电影特效技术 ......................................................................................................... 8 第一节 传统影视特效概况 ...................................................................................................... 9 第二节 三维特效技术概况 .................................................................................................... 10 第三节 立体显示技术的诞生 ................................................................................................ 11 第四节 三维特效技术引发的三次热潮 ................................................................................ 12 一、第一次热潮产生背景以及原因 ................................................................................... 12 二、第二次热潮产生背景以及原因 ................................................................................... 13 三、第三次热潮产生背景以及原因 ................................................................................... 13 第五节 本章小结 .................................................................................................................... 14 第三章 动画电影特效的新媒体特性 ....................................................................................... 15 第一节 特效产生的背景 ........................................................................................................ 15 一、光学特效与数字成像技术 ........................................................................................... 15 二、常用的特效制作软件 ................................................................................................... 16 第二节 三维动画电影的发展 ................................................................................................ 16 一、技术发展概况 ............................................................................................................... 16 二、艺术手法的运用 ........................................................................................................... 17 三、技术发展与艺术运用的综合分析 ............................................................................... 18 第三节 本章小结 .................................................................................................................... 19 第四章 中国三维动画电影现状与反思 ................................................................................... 20
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重庆邮电大学移通学院本科毕业设计(论文)
第一节 传统的三维特效技术 ................................................................................................ 20 一、基于关键帧动画的技术 ............................................................................................... 20 二、基于变形物体的动画技术 ........................................................................................... 21 三、过程动画 ....................................................................................................................... 22 四、关键动画和人体动画 ................................................................................................... 23 五、基于物理模型的动画 ................................................................................................... 23 第二节 中国动画电影如今发展成就 .................................................................................... 24 第三节 中国动画电影发展中的不足 .................................................................................... 24 第四节 解决方法 .................................................................................................................... 25 一、鼓励有名族特色的动画片制作 ................................................................................... 25 二、技术与艺术协调发展 ................................................................................................... 27 三、结合自身条件注重思维创新 ....................................................................................... 27 第五节 本章小结 .................................................................................................................... 29 第五章 全球发展趋势 ............................................................................................................... 30 第一节 全球化局势中发展自己的独立风格 ........................................................................ 30 第二节 注重艺术价值与思维创新 ........................................................................................ 31 第三节 本章小结 .................................................................................................................... 32 结 论 ........................................................................................................................................... 34 致 谢 ........................................................................................................................................... 35 参考文献 ....................................................................................................................................... 36 附 录 ........................................................................................................................................... 37
一、英文原文 ....................................................................................................................... 37 二、英文翻译 ....................................................................................................................... 39
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